Trap Sense

After an Offensive Avatar is killed by a trap, the player will get a buff for the first 2 minutes of his next Offensive Avatar incarnation. The buff greatly increases essence stat checks against traps, making them easier to defeat.  In addition each time your Avatar is killed by a trap, you will get small passive buff to trap checks for the remainder of the game.

Companions

Players can team up with another Offensive Avatar on their team.  As long as the player and their companion are in the same room, any time one of you triggers a trap the highest stat between the two of you will be used to determine if the trap is deadly.  If neither have a stat high enough to defeat the trap, the person who triggered the trap will be killed.